Wette Big 6 und 8. Sie gewinnen mit 6 oder 8 und verlieren mit 7 Hard way bets; Zwei Würfel mit gleichem Wert: 6 + 6, 5 + 5. Für alle erforderlichen Auskünfte. RobertHow to Craps · Craps Roll the Dice Regeln Grundprinzip erklärt Shooter RobertHow to Craps · Craps / Roll the Dice Big 6 / Big 8 Bet Wette erklärt. Craps ist ein Spiel, bei dem alle abgesehen des Hauses zu. · Auch die Big 6 und 8 und die Puts und Place-Bets. Wenn man wirklich mal was setzen.
How to... CrapsCraps - Spielregeln. Craps ist eines der schnellsten und aufregendsten Spiele. Obwohl für Die "big 6 und 8"- Wette ist ein Spiel mit gleichen Gewinnquoten. Big 6: Man setzt darauf, dass die 6 vor der 7 gerollt wird. Diese Wette zahlt aus. Die Place-Wette zahlt aus, darüber hinaus sind die Wetten identisch. Die. Craps ist ein Spiel, bei dem alle abgesehen des Hauses zu. · Auch die Big 6 und 8 und die Puts und Place-Bets. Wenn man wirklich mal was setzen.
Craps Big 6 Big 6 and Big 8 Payouts VideoWIN at Craps with the most common numbers! THE 6 and 8 progression - Craps Strategy
Craps Big 6 Problem bei Craps Big 6 Zahlungsabwicklung gekommen war, wie z. - NavigationsmenüDie Höhe des Einsatzes richtet sich hier nach dem möglichen Gewinn.
Craps Big 6 es um Slots geht, setzt ihr zehntausende Jobs Dragon Fire Slot Machine die Zukunft Europa aufs Spiel, mГglichst viele Spieler, da es kein Risiko Em.Gruppen sich bringt. - GrundregelnCraps Roll the Dice Regeln Don't Come Bet Wette erklärt. Basically when you bet on big 6 for example, you are wagering that the shooter will roll any six before a seven is rolled. The same thing goes with big 8 except you want the shooter to roll an eight before a seven. The actual odds of winning on these two bets are and the payout odds are This makes for a fairly large house edge of %. The big 6 is a wager that 6 will be rolled before 7. The dice are rolled as many times as necessary until the player wins or loses. If 7 comes out before 6, you lose. The big 8 wagers are processed in the same manner. Players bet that 8 will be rolled before 7. In case any other number is rolled, the dice are rolled again. So, to make this a direct comparison, suppose we first make a Big 6 bet for $6. For the Big 6 at even money, if a 6 appears before a 7, we win $6. Now, let’s make a Place 6 bet for $6. The casino payoff odds (i.e., not true odds) for a Place 6 bet is , which means for every $6 multiple that we bet, we win $7. Therefore, for the $6 Place 6 bet, if a 6 appears before a 7, we win $7. Secrets Tip – Never bet the Big 6 or Big 8 located at the corners of the table. They carry a % House Edge versus Place Betting the same numbers for a % House Edge. All examples include betting both the (6) and (8) on a $10 minimum craps table. 6 & 8 Collect and Press. Place Bet both the (6) and (8) for $12 each (Total $24). The big 6 and big 8 bets in craps are situated at both ends of the craps table. The big 6 bet is a wager predicting that a 6 will be rolled out before a 7. While the big 8 bet predicts that an 8 will be rolled before a 7. It is important to note that if any other number is rolled, it will not affect the overall result of the dice roll.
The Big 6 and Big 8 are two separate bets. The player is not required to bet both the Big 6 and the Big 8. A player makes bet one or the other or both.
For example, here is a bet on the Big 8 only…. Once the player has made his or her bet on either the Big 6 or Big 8 or both, the player will win if the corresponding number, that the player bet on, rolls before 7 rolls.
For example, in the picture directly above, if 8 rolls, the player will win, whereas if the 7 rolls, the player will lose.
A win will pay even money. If 6, 8, or 7 does not roll, then the shooter will continue rolling until a 6, 8, or 7 rolls. Supernova Casino.
Two-Up Casino. Big 6 and big 8 bets both pay at a ratio of or even money. The minimum bet that you can place here has to meet the overall table minimum.
Similarly, the maximum bet you can place has to meet the overall table maximum. So, what exactly makes big 6 and big 8 bets so risky?
And, why should you try to avoid making this bet in a craps game? Essentially both bets involve betting against the number 7. The important bit of information is that it pays Which means that there are more ways for you to lose than win.
Both bets are not considered the best online craps bets you could make and place bets are more recommended and have a higher chance of winning. You could just easily make a 6 or 8 place bet and get better odds for a payout and concede a much smaller house edge.
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After a few casinos in Europe, Australia, and Macau began offering craps and after online casinos extended its spread globally. Bank craps or casino craps is played by one or more players betting against the casino rather than each other.
Both the players and the dealers stand around a large rectangular craps table. Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat.
Players use casino chips rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets. The bets vary somewhat among casinos in availability, locations, and payouts.
The tables roughly resemble bathtubs and come in various sizes. In some locations, chips may be called checks, tokens, or plaques.
Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of The opposite long side is usually a long mirror.
The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players. In the center of the layout is an additional group of bets which are used by players from both ends.
The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips. The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.
Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game. In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.
By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.
Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.
There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.
Players take turns rolling two dice and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round. The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.
The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point". Dice are passed to the left.
To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall. Both dice must be tossed in one throw.
If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.
If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll. Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.
This is known as "taking it down" in craps. The maximum bet for Place, Buy, Lay, Pass and Come bets are generally equal to table maximum.
Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The maximum allowed single roll bet is based on the maximum allowed win from a single roll.
In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed. When joining the game, one should place money on the table rather than passing it directly to a dealer.
The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.
These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".
If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.
The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established. Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.
The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.
Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.
Craps Articles. The Game of Craps — Historical Overview Craps Rules and Odds Craps Table Layout and Casino Staff Craps Money Management Craps Tipping and Complimentaries Craps House Edge Useful Craps Tips Dice Combinations The Pass Line Bet.
Free Odds Bet Don't Pass Bet The Come Bet The Don't Come Bet The Field Bet The Place Bet Proposition Bets The Any Seven Bet The Any Craps Bet.
The Hop Bet The Horn Bet The Big Six and Big Eight Buy Bets Lay Bets The Hardways "No Call Bets" Rule Understanding Craps Streaks Pass Line Bet Patterns.
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