Many translated example sentences containing "strike it lucky" – German-English dictionary and search engine for German translations. kanji-zen.com - Kaufen Sie Strike It Lucky - Interactive DVD Game günstig ein. Qualifizierte Bestellungen werden kostenlos geliefert. Sie finden Rezensionen und. Das Strike it Lucky Casino ist das einzige Casino ohne Download der Casino Rewards Gruppe. Das bedeutet, Sie können Casinospiele in ihrem.
Strike it Lucky - Bild von Strikes, DerehamEntdecken Sie Strike It Lucky von Louis Edwards & Henry Parsley bei Amazon Music. Werbefrei streamen oder als CD und MP3 kaufen bei kanji-zen.com strike it lucky Bedeutung, Definition strike it lucky: 1. to suddenly have a lot of unexpected luck: 2. to suddenly have a lot of unexpected luck. Many translated example sentences containing "strike it lucky" – German-English dictionary and search engine for German translations.
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Teams kept all cash and prizes they banked during the game. If a team finished with nothing in the bank, they received a consolation prize.
In early episodes, this was a bottle of champagne. Later, Barrymore would either reveal the next two prizes along the team's path and award these, or allow the team to keep the last set of prizes they had lost to a Hot Spot.
The bonus round used all 30 monitors lining the three paths. At the outset, the team bid on how few Hot Spots they believed they would hit during the round two, three, or four ; the lower their bid, the more money was at stake.
They advanced one step at a time, choosing the top, middle, or bottom monitor at each step. Arrows represented safe moves, while a correct answer or miss on a question turned it into an arrow or Hot Spot, respectively.
If the team completed all 10 steps without exceeding their bid of Hot Spots, they won the cash prize for that bid. On a special, contestants who took part would donate their winnings to cancer research, with three contestants suffering from the disease, including one man who had his voice box removed.
The first three moves turned out to be hotspots, and the game should have ended. Barrymore would not let the couple lose charity money, and completely ignored the hotspots and moved on anyway, in which at one point, the producer off screen was telling Barrymore off, in which he replied "Don't make a face at me The couple hit six hotspots in the end, and lost at the final screen, where a hotspot appeared.
An interactive DVD of Strike it Lucky! Produced by Fremantle Home Entertainment, and with over 2, questions available, original host Michael Barrymore provides links to the game play, which stays loyal to the format of its television equivalent.
Three teams of two competed to win cash and prizes. One member of each team stood at the podium to answer questions, while the other moved along a path lined with 10 television monitors.
Each team had its own path, and the moving contestants started at the first monitor, needing a total of nine steps to reach the other end.
The team in control was given a category and a list of six answers, and the answering contestant chose to play two, three, or four questions.
If they answered all the questions correctly, their teammate gained the right to move one step ahead per question. An incorrect answer gave the next team in line a chance to steal control by answering the same question and any that followed it.
If all three teams missed the same question, the category was thrown out and a new one was offered to the team that had originally had control.
When a team finished answering the questions, the moving contestant advanced one step at a time and pressed the button below each monitor to reveal cash, a prize, or a Hot Spot between five and eight altogether.
If cash or a prize was revealed, the team could either bank it and end their turn, or risk it and take another step if they had earned any more.
Finding a Hot Spot forfeited all un-banked prizes and ended the turn. If a team completed all their moves without finding a Hot Spot, all prizes found on that turn were automatically banked.
Once a team's turn ended for any reason, the next team in line played. If a team was on the sixth or seventh step of their path, they could not ask for any number of questions that would take them past the ninth one.
A team on the eighth step could only play two questions and had to stop at the ninth step if they answered both correctly. Once a team reached the ninth step, they had a choice to either end the turn and bank the prizes, or to attempt one final open-ended question for which conferring was allowed.
If they attempted the question on that same turn and missed, they forfeited the un-banked prizes and had to answer a new question on their next turn.
The first team to correctly answer their final question won the game, banked any prizes still at risk, and advanced to the bonus round.
If time was called before a team reached the ninth step, the team in last place was eliminated and the second-place team moved up to the same position as the leaders.
These two teams were asked one final tiebreaker question; the first to answer correctly won the game. Teams kept all cash and prizes they banked during the game.
If a team finished with nothing in the bank, they received a consolation prize. In early episodes, this was a bottle of champagne. The word in the example sentence does not match the entry word.
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Good luck and bad luck. Want to learn more? Translations of strike it lucky in Chinese Traditional. Need a translator? Translator tool.
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